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Surviving mars build order
Surviving mars build order







surviving mars build order

If you do not have some already, order electronic factory, polymer factory and machine parts factories.ĭo not forget to research “Soil adaptation” so as to create a farm that will yield food in correct amounts. Once your first dome on Mars is well in place and correctly supplied, concentrate on your independence from Earth. Pick the line that gathers most of the displeased and build something to counter that problem (the needs fulfilled are indicated in the description of each service building). You will quickly be able to check their level of comfort and how it is influenced. So first, only build a housing solution and bring your colonists to Mars. Indeed, your colonists would work for those services and would only satisfy their secondary needs. When the time to build your first dome comes, you could be tempted to fill it immediately with a whole lot of services. This would potentially lead to an electricity shortage and eventually death. You should avoid windmills until you are sure you are able to produce enough machine parts, or else you might quickly find yourself short of resources and therefore unable to maintain them. It includes extractors and rocket landing sites! What is more, avoid any source of extra dust nearby in order to prevent more maintenance than is necessary. As a general rule, consider that each of those will be able to power up to four buildings at night. Important fact: they only deliver 20 units of electric current each. Your colony’s energy will then depend entirely on these power accumulators.

surviving mars build order

Indeed, your solar panels will be turned off at night (no wonder without sunlight). So, build large solar panels and one or three “Power accumulators” in order to stock energy. To begin your colonization, you will need to be able to provide water and oxygen for your colonists but you will have to start with electricity.

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If you notice squares with a good enough buildable area, feel free to probe them. Who knows? You might find a better start location. So, click on a few squares around the one that is already revealed. Unless you removed them, you brought probes with you on Mars. Once the choice of your colony location is made, do not make the rocket land immediately. Plus, if you pick the sponsor, the commander profile and the initial rocket’s contents for yourself, you will get a better understanding of what you are getting yourself into and you will know the settings of your game. By choosing by yourself, you can glean a few more resource bars while removing some of in the “Threats” category. The reason is plain: the spot that you will get will not be optimal. Under no circumstance should you pick the “Easy start” option that is available in the start menu of the game. This is extremely useful in order to expand your colony without having to create a whole network of drone hubs and transport routes.

surviving mars build order

It is the same thing as a “Drone hub”, but for air transport… without limits regarding distance.

surviving mars build order

Furthermore, the “Shuttle hub” technology is unlocked straight away. Thus, you get additional space for production and service buildings.įinally, the Rocket Scientist gifts you with an additional rocket from the very beginning of the game. Also, thanks to the “Arcology”, a quite big housing capacity is at your disposal almost immediately, a housing capacity which does not require a “traditional” building site since it is built in the centre of the dome. The second one allows you to produce 25% more fuel, quite useful when it comes to send back your rockets to Earth more quickly. This is a really powerful bonus for you to expand without limits and very easily. The first one optimizes your drones until Sol 100 so that they become faster and their hubs are autonomous, which means they will not need electricity or any maintenance. Three choices prove very interesting to start off: Thanks to this, you will start with an important budget, two hundred candidates for colonisation (you get only one hundred in easy mode) and above all the impossibility for your colonists to feel “Earthsick”, a status that will lead them to travel back to Earth by the first rocket. This allows you to start a “Very easy” game, quite convenient to get to understand Surviving Mars’s basic concepts. For an easy start, keep the “International Mars Mission” as a sponsor. First of all, you will notice that it is possible to choose which faction is going to support you during your game.









Surviving mars build order